This section gives an outline of our in-game world for new players, and also gives details about the factions and guilds that populate the game world, Erdreja.

This section gives an outline of our in-game world for new players, and also gives details about the factions and guilds that populate the game world, Erdreja.

game-info-img

This section gives an outline of our in-game world for new players, and also gives details about the factions and guilds that populate the game world, Erdreja.

game-info-img

Each Faction, Guild and Race section gives an overview of their ethos and the role that they play within
the game. For new players the faction descriptions will help you to decide where you would like
your character to both come from and currently live, and the guild descriptions may give you an
idea of further directions you may wish to explore outside of the factions.

The information here is not exhaustive. Some information is not openly published, and is left for
you to discover in-play; it may be as simple as your character having a conversation with other
characters to get answers to your questions, or you may be the first person to ever investigate the topic that interests you

See Glossary “Where Do I Start”

Each Faction, Guild and Race section gives an overview of their ethos and the role that they play within
the game. For new players the faction descriptions will help you to decide where you would like
your character to both come from and currently live, and the guild descriptions may give you an
idea of further directions you may wish to explore outside of the factions.

The information here is not exhaustive. Some information is not openly published, and is left for
you to discover in-play; it may be as simple as your character having a conversation with other
characters to get answers to your questions, or you may be the first person to ever investigate the topic that interests you

New customers registration
Glossary – See “Where Do I Start”

What is Live Role-Play?

What is Live Role-Play?

Live Role-Play is a socially immersive adventure, where you don’t just sit there clicking a
mouse or rolling dice; you actually live the adventure. You play a character, you dress up
as them, you talk as them, you fight, you cast magic. You go through your character’s
highs and lows, because for a few days you actually live their life.
Our game is played out in our own game world, Erdreja. A world where fantastical
creatures walk the lands – Orcs, Dwarves, Goblins, Elves, Drow, Daemons and Vampires. A
world without science and technology, but where magic is real, and available to heroes
like you or I. And to our foes as well. Where rival nations may vie for supremacy, or unite
against a common enemy. Where you can achieve anything from being a member of a
small group of adventurers rescuing some villagers, to joining with thousands of others in
an attempt to change the very nature of your world.
Erdreja is an egg-shaped planet, containing a baby dragon. Thousands of years old,
no-one is quite sure quite when the egg was laid, or when (or even if) it might hatch.
Erdreja’s key events mostly take place within The Heartlands, a landmass in a similar
position to that occupied by Europe in the real world. The nations of the Heartlands are
all inspired by the history and fables of various parts of the real world, and then expanded
as far as the eye can see by yours and our imaginations. More recently, in the year 2000
we added the nations of The Southlands to the game, bringing in North African and
Middle Eastern influences, with even more culture, history and fables for us to draw upon.
With another dash of collective imagination for good measure. And in 2006 Erdreja
entered a three year long Magical Cataclysm, which has had consequences for the whole
game world…

 EGG-map1

Glossary

A drop down list of commonly used terms can be found in the glossary below.
Click on the title to expand.

Erdreja also has a number of “guilds”. Look on these as professional bodies representing the core professions of the world. They are Erdreja’s greatest sources of education, training and manufacturing, as well as being centres of trading. Whereas the more basic skills can be learned by almost anyone with relative ease, more complex skills are often easier learned via a guild or by seeking out an appropriate independent trainer in-game; Be warned though, some skills may only be learned by a limited number of people each year, so competition may be fierce. The vast majority of manufacturing takes place in guild facilities, using materials sourced from those guilds.

Erdreja has existed for thousands of years, and we have been playing our game in it since 1992. Many characters devote much time and effort to exploring the ancient history of the world. When our game started being played in 1992, Erdreja had just emerged from a time of great conflict, with an agreement to end the mass bloodshed, with the grievances between nations being tackled at an annual meeting called The Gathering, held at the end of August bank holiday. If agreement could not be reached peacefully, then the attendees at The Gathering would settle the matter with an honour battle.

Since The Gathering first started, a need was identified for prelude events each year to allow people to prepare for the upcoming Gathering, which is why we now hold a Spring Moot (early May bank holiday weekend) and Summer Moot (early in the summer holidays) each year in advance of The Gathering. These are separated by a more light-hearted event called the Great Erdrejan Fayre, held on the late May bank holiday weekend). There are also a number of smaller “sanctioned” events during the year run by the various factions, guilds and some independent groups.
For more details of events in our world of Erdreja, please go to Events.

The passage of time in Erdreja is marked in a similar method to the real world, with the same days of the week and months of the year. The years are all now measured as “After Founding”, with the number of years being 900 less than the date in the real world, e.g. the year 2010 in the real world is the year 1110 AF in Erdreja.

Erdreja has a globally accepted currency, the gold coin. One gold coin consists of 4 stell (or silver), each of those then consisting of 4 quarters (or copper). Now also a large coin called the Taal which is worth 4 Gold. Where a guild charges for the use of its manufacturing facilities and/or the supplies of raw materials for manufacturing purposes, they will require these fees to be paid in this standard currency. When you book for an LT main event, as well as receiving your ticket and character, you will also receive a small amount of this currency. Once you get to an event, you will find all manner of ways to earn further currency, and to invest what currency you already have.

Erdreja contains thousands of magical items. There are scrolls, potions, poisons, weapons, armour, shields, clothing, trinkets and other ephemera. You can purchase them using our currency, you can earn them as a reward, you can steal them, you can make them yourself at a guild or in the ritual circle. There are magically enhanced creatures, and with some effort in-game it is possible for your character to become one.

Over the course of history, both the pre-history of our game and the history that has been played out since 1992 have seen Erdreja divided into a number of “factions”. Sometimes a faction is a single nation, sometimes it is an alliance of nations, but always it is a union of like-minded individuals and groups. There may well be political machinations within a faction; There will always be an external diplomatic agenda being pursued between factions. Every character is usually a member of one of the factions – a few may change from one faction to another, but most are staunchly loyal from cradle to grave. At our main events, each faction is allocated a camping area – the vast majority of players camp within their own faction’s camping area.
If you are unsure as to which faction you should join, you will find descriptions of all of the factions here.

Once you have chosen the faction that you would like to be a member of, you need to consider the kind of character that you would like to play. Would you like to play a warrior, someone who specialises in using weapons and wearing armour? Would you like to play a mage, casting spells and looking to the warriors as people both to defend and for you to aid? Would you like to play a scholar or a scout, seeking knowledge and using it to your advantage? Would you like your character to be a human, or a dwarf, or an elf, or something even more unusual?

As a new player you are entitled to a discounted first event along with some in game incentives.  Full details of this can be found on the “New Player Booking Guide”

Steps for new players:

  1. Complete registration to create your player account
  2. Submit New Customer Form, the LT office will create your player ID and allocate your new player discount in preparation for booking (50% off your first event)
  3. Submit New Customer New Character form to create your new character, the office will then create your character on the system and link it to your account so you will be able to see your character card in your My Account area.  This form is also used to spend your bonus New Player 50 OSPs on your first character.  You do not need to spend them all at once, you may save as many or as few as you like.

Glossary

A drop down list of commonly used terms can be found in the glossary below.
Click on the title to expand.

Erdreja also has a number of “guilds”. Look on these as professional bodies representing the core professions of the world. They are Erdreja’s greatest sources of education, training and manufacturing, as well as being centres of trading. Whereas the more basic skills can be learned by almost anyone with relative ease, more complex skills are often easier learned via a guild or by seeking out an appropriate independent trainer in-game; Be warned though, some skills may only be learned by a limited number of people each year, so competition may be fierce. The vast majority of manufacturing takes place in guild facilities, using materials sourced from those guilds.

Erdreja has existed for thousands of years, and we have been playing our game in it since 1992. Many characters devote much time and effort to exploring the ancient history of the world. When our game started being played in 1992, Erdreja had just emerged from a time of great conflict, with an agreement to end the mass bloodshed, with the grievances between nations being tackled at an annual meeting called The Gathering, held at the end of August bank holiday. If agreement could not be reached peacefully, then the attendees at The Gathering would settle the matter with an honour battle.

Since The Gathering first started, a need was identified for prelude events each year to allow people to prepare for the upcoming Gathering, which is why we now hold a Spring Moot (early May bank holiday weekend) and Summer Moot (early in the summer holidays) each year in advance of The Gathering. These are separated by a more light-hearted event called the Great Erdrejan Fayre, held on the late May bank holiday weekend). There are also a number of smaller “sanctioned” events during the year run by the various factions, guilds and some independent groups.
For more details of events in our world of Erdreja, please go to Events.

The passage of time in Erdreja is marked in a similar method to the real world, with the same days of the week and months of the year. The years are all now measured as “After Founding”, with the number of years being 900 less than the date in the real world, e.g. the year 2010 in the real world is the year 1110 AF in Erdreja.

Erdreja has a globally accepted currency, the gold coin. One gold coin consists of 4 stell (or silver), each of those then consisting of 4 quarters (or copper). Now also a large coin called the Taal which is worth 4 Gold. Where a guild charges for the use of its manufacturing facilities and/or the supplies of raw materials for manufacturing purposes, they will require these fees to be paid in this standard currency. When you book for an LT main event, as well as receiving your ticket and character, you will also receive a small amount of this currency. Once you get to an event, you will find all manner of ways to earn further currency, and to invest what currency you already have.

Erdreja contains thousands of magical items. There are scrolls, potions, poisons, weapons, armour, shields, clothing, trinkets and other ephemera. You can purchase them using our currency, you can earn them as a reward, you can steal them, you can make them yourself at a guild or in the ritual circle. There are magically enhanced creatures, and with some effort in-game it is possible for your character to become one.

Over the course of history, both the pre-history of our game and the history that has been played out since 1992 have seen Erdreja divided into a number of “factions”. Sometimes a faction is a single nation, sometimes it is an alliance of nations, but always it is a union of like-minded individuals and groups. There may well be political machinations within a faction; There will always be an external diplomatic agenda being pursued between factions. Every character is usually a member of one of the factions – a few may change from one faction to another, but most are staunchly loyal from cradle to grave. At our main events, each faction is allocated a camping area – the vast majority of players camp within their own faction’s camping area.
If you are unsure as to which faction you should join, you will find descriptions of all of the factions here.

Once you have chosen the faction that you would like to be a member of, you need to consider the kind of character that you would like to play. Would you like to play a warrior, someone who specialises in using weapons and wearing armour? Would you like to play a mage, casting spells and looking to the warriors as people both to defend and for you to aid? Would you like to play a scholar or a scout, seeking knowledge and using it to your advantage? Would you like your character to be a human, or a dwarf, or an elf, or something even more unusual?

As a new player you are entitled to a discounted first event along with some in game incentives.  Full details of this can be found on the “New Player Booking Guide”

Steps for new players:

  1. Complete registration to create your player account
  2. Submit New Customer Form, the LT office will create your player ID and allocate your new player discount in preparation for booking (50% off your first event)
  3. Submit New Customer New Character form to create your new character, the office will then create your character on the system and link it to your account so you will be able to see your character card in your My Account area.  This form is also used to spend your bonus New Player 50 OSPs on your first character.  You do not need to spend them all at once, you may save as many or as few as you like.

Glossary

A drop down list of commonly used terms can be found in the glossary below.
Click on the title to expand.

Erdreja also has a number of “guilds”. Look on these as professional bodies representing the core professions of the world. They are Erdreja’s greatest sources of education, training and manufacturing, as well as being centres of trading. Whereas the more basic skills can be learned by almost anyone with relative ease, more complex skills are often easier learned via a guild or by seeking out an appropriate independent trainer in-game; Be warned though, some skills may only be learned by a limited number of people each year, so competition may be fierce. The vast majority of manufacturing takes place in guild facilities, using materials sourced from those guilds.

Erdreja has existed for thousands of years, and we have been playing our game in it since 1992. Many characters devote much time and effort to exploring the ancient history of the world. When our game started being played in 1992, Erdreja had just emerged from a time of great conflict, with an agreement to end the mass bloodshed, with the grievances between nations being tackled at an annual meeting called The Gathering, held at the end of August bank holiday. If agreement could not be reached peacefully, then the attendees at The Gathering would settle the matter with an honour battle.

Since The Gathering first started, a need was identified for prelude events each year to allow people to prepare for the upcoming Gathering, which is why we now hold a Spring Moot (early May bank holiday weekend) and Summer Moot (early in the summer holidays) each year in advance of The Gathering. These are separated by a more light-hearted event called the Great Erdrejan Fayre, held on the late May bank holiday weekend). There are also a number of smaller “sanctioned” events during the year run by the various factions, guilds and some independent groups.
For more details of events in our world of Erdreja, please go to Events.

The passage of time in Erdreja is marked in a similar method to the real world, with the same days of the week and months of the year. The years are all now measured as “After Founding”, with the number of years being 900 less than the date in the real world, e.g. the year 2010 in the real world is the year 1110 AF in Erdreja.

Erdreja has a globally accepted currency, the gold coin. One gold coin consists of 4 stell (or silver), each of those then consisting of 4 quarters (or copper). Now also a large coin called the Taal which is worth 4 Gold. Where a guild charges for the use of its manufacturing facilities and/or the supplies of raw materials for manufacturing purposes, they will require these fees to be paid in this standard currency. When you book for an LT main event, as well as receiving your ticket and character, you will also receive a small amount of this currency. Once you get to an event, you will find all manner of ways to earn further currency, and to invest what currency you already have.

Erdreja contains thousands of magical items. There are scrolls, potions, poisons, weapons, armour, shields, clothing, trinkets and other ephemera. You can purchase them using our currency, you can earn them as a reward, you can steal them, you can make them yourself at a guild or in the ritual circle. There are magically enhanced creatures, and with some effort in-game it is possible for your character to become one.

Over the course of history, both the pre-history of our game and the history that has been played out since 1992 have seen Erdreja divided into a number of “factions”. Sometimes a faction is a single nation, sometimes it is an alliance of nations, but always it is a union of like-minded individuals and groups. There may well be political machinations within a faction; There will always be an external diplomatic agenda being pursued between factions. Every character is usually a member of one of the factions – a few may change from one faction to another, but most are staunchly loyal from cradle to grave. At our main events, each faction is allocated a camping area – the vast majority of players camp within their own faction’s camping area.
If you are unsure as to which faction you should join, you will find descriptions of all of the factions here.

Once you have chosen the faction that you would like to be a member of, you need to consider the kind of character that you would like to play. Would you like to play a warrior, someone who specialises in using weapons and wearing armour? Would you like to play a mage, casting spells and looking to the warriors as people both to defend and for you to aid? Would you like to play a scholar or a scout, seeking knowledge and using it to your advantage? Would you like your character to be a human, or a dwarf, or an elf, or something even more unusual?

As a new player you are entitled to a discounted first event along with some in game incentives.  Full details of this can be found on the “New Player Booking Guide”

Steps for new players:

  1. Complete registration to create your player account
  2. Submit New Customer Form, the LT office will create your player ID and allocate your new player discount in preparation for booking (50% off your first event)
  3. Submit New Customer New Character form to create your new character, the office will then create your character on the system and link it to your account so you will be able to see your character card in your My Account area.  This form is also used to spend your bonus New Player 50 OSPs on your first character.  You do not need to spend them all at once, you may save as many or as few as you like.

Rune 2020

This document contains lots of information about the events, news from factions, guilds. It also contains announcements and so forth.

Download
Rune 2020

Rune 2020

This document contains lots of information about the events, news from factions, guilds. It also contains announcements and so forth.

Download
Rune 2020
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