The Guilds of Erdreja exist to service and train the citizens of the nations of the Heartlands. Rather than the Factions ‘owning’ the Guilds, their relationship is more ‘symbiotic’, the Guilds need members and locations for their Guildhouses that only the Factions can provide; the Factions need training and services that only the Guilds can provide.
The Guilds are grouped into three ‘collectives’:
Power (Corrupters, Incantors, Mages & Healers)
Knowledge (Alchemists, Bank, Bards & Bank)
Martial (Archers, Armourers, Militia and Scouts)